package com.paneedah.weaponlib;

public enum RenderableState {
	NORMAL, MODIFYING, MODIFYING_ALT, ZOOMING, RUNNING, 
	UNLOADING, RELOADING, LOAD_ITERATION, LOAD_ITERATION_COMPLETED, ALL_LOAD_ITERATIONS_COMPLETED,
	// Modern animations
	COMPOUND_RELOAD, COMPOUND_RELOAD_EMPTY,
	LOAD_EMPTY, UNLOAD_EMPTY, TACTICAL_RELOAD,
	
	// Ads
	COMPOUND_RELOAD_ADS,
	
	SHOOTING, AUTO_SHOOTING, RECOILED, ZOOMING_RECOILED, ZOOMING_SHOOTING, EJECT_SPENT_ROUND, EJECT_SPENT_ROUND_AIMED,
	INSPECTING,
	PRONING, PRONING_AIMING, PRONING_SHOOTING, PRONING_RECOILED, DRAWING
	
}
